Wow! This is quite challenging. Although I still have some difficult discerning when what will turn what (does only change what is behind, not at the sides?), its mechanic is quite original and it is able to elicit quite a lot of complexity from very simple rules. If feels like a very cohesive experience, and it accomplishes my "to-go" rule: would I like this to be packed in a GNU/Linux distro? Yes!
Viewing post in Dream Shift jam comments
In my head, the rules were as simple as:
- appears to the left = orange
- appears to the right = blue
- Things that you see don't change as long as you can see them.
So the tiles above and under the character (I think that's what you mean by "at the sides") will be of a different color whether you see them from a clockwise or counterclockwise turn.
I will say that understanding the mechanics was part of the puzzle experience :)