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(1 edit) (+4)

This is hands-down the submission I was most hyped for (been following Kyveri's art posts on GWJ discord). But even those could not have prepared me for the quality and polish of the final product. This is my first game jam ever, and I think this really sets in perspective the upper limit of what is possible within the constraints of a game jam. I have paid for games that look less polished than this! 9 Days!! The fact that this was done in a team is even more impressive because of the unity in direction for art, music, gameplay, writing, atmosphere etc. I'm just going to list a few things that blew my mind, else it would take the entire page.

  • A fully fleshed out menu?? (I have a "Start button" for UI, and I called it a day)
  • Seamless in-game tutorial? (I have a text file of 10 lines)
  • Narrative? Voice Acting? What???? 
  • In game portraits for units?
  • A favicon for the launcher on the toolbar (Might be trivial to some, but its detail to me!)

So much win.

Thanks for the kind words and following the stuff I was posting 

Thanks for playing the game and sharing your thoughts! This was really nice to read.

The main menu is from a template I've released to the public. Feel free to use it in your own future projects.
https://github.com/Maaack/Godot-Game-Template