Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I really liked the infection mechanic on grid, it was deeply satisfying to see all those cells turning red! Also, the power-up cards that can be retained in the hand from one turn to the next, add a new layer of strategy that I didn't expect, but which I truly appreciated :)
Overall, the gameplay has a lot of interesting ideas, and it would be nice to see them further explored :)

Regarding the aesthetic, I think it really fits the gothic/vampire setting, but it becomes too dark sometimes and I had some troubles in seeing the game elements. The audio is really catchy, and I loved how it changes organically at the end of the day!

Great submission, congrats :)

(+1)

Attached, my highscore :P

(+1)

Thank you for playing the game and for your great and detailed feedback!

The infection mechanic on the grid was the first element we decided on in the design phase mainly because of the gridlock wild card.

When debugging the game seeing the infection spread at really high speed was mesmerizing. Makes me think of adding time speeding control like in Plague Inc. Evolved and The Sims.

The cards came in on the second day as I started to explain to our other programmer what we need to make and just spew out something about cards and they all liked it.

During the development we used the default background for a 2D scene in Godot and we realized we need to add it on the last day and our artist is in a totally different time zone but he pulled through and we made what we could.

The music is awesome I don't really have any interesting thing to add from the development except we all liked it.