Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was a really concept, but the controls made it difficult. I found it awkward to use the mouse button to fire, especially with that fire being not mouse directional, but instead based on player position. It was amazing that the player firing moved the box around, but that made it very difficult to move the box down, because it took an extra jump and sticking to the top of the box. I think if I hadn't felt frustrated by the controls, I would have kept playing and trying to get better. Artwork was really cool!

Yea, I thought about changing the attack button from the mouse to 'k' or something like that when as I went to sleep last night. I have to agree, it's a bit of a weird button especially since you can accidentally click off the window.
The different difficulties for pushing the box from different directions is very intentional though. I like that it adds more complexity to the controls (top down vs platformer movement) and makes the player get close walls more frequently so the saw blades can attack and it makes so the player needs to get out of their comfort zone (the floor) from time to time since the ceiling is not only harder to get to but you also can't move on it while for the walls it's easier to get to but you keep sliding down while you are on it. I would actually get distracted while developing this just jumping around inside the box because I liked the double jump so much haha