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Slime Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #1 | 4.238 | 4.238 |
Concept | #1 | 4.286 | 4.286 |
Overall | #2 | 4.024 | 4.024 |
Presentation | #5 | 4.238 | 4.238 |
Enjoyment | #20 | 3.333 | 3.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, The Hat Guy
Software used
Godot, Aseprite, BeepBox and JSFXR
Use of the limitation
The little slime is forever locked in a box within the arena's box
Cookies eaten
I don't think I ate any cookies this time but I did eat pie
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Comments
Love art direction sooo much!
And what a brilliant concept based on the limitation. I struggled a bit to control the character and shoot properly but this is truely an impressive project, especially for a solo dev.
I would love to play it again with some polish on the controls
Glad you liked the art, I was really proud of it. Also could you explain more what you didn't like about the controls so I could maybe improve it?
Really creative controls
The game is hard and getting the hang of the controls took some time, but it was a really fun experience with a wonderfully unique idea. Great job!
Outstanding idea and execution. A fresh game mechanic that I'd never seen before! 5/5
Game feels polished and the effects are great! I was a little confused on the controls and took some getting used to, but overall, this game is really fun! I enjoyed my time playing it, good work on it! 😀
Thanks a ton! This jam I really wanted to focus on the juiciness of the game and was really happy with the results :)
This was a really concept, but the controls made it difficult. I found it awkward to use the mouse button to fire, especially with that fire being not mouse directional, but instead based on player position. It was amazing that the player firing moved the box around, but that made it very difficult to move the box down, because it took an extra jump and sticking to the top of the box. I think if I hadn't felt frustrated by the controls, I would have kept playing and trying to get better. Artwork was really cool!
Yea, I thought about changing the attack button from the mouse to 'k' or something like that when as I went to sleep last night. I have to agree, it's a bit of a weird button especially since you can accidentally click off the window.
The different difficulties for pushing the box from different directions is very intentional though. I like that it adds more complexity to the controls (top down vs platformer movement) and makes the player get close walls more frequently so the saw blades can attack and it makes so the player needs to get out of their comfort zone (the floor) from time to time since the ceiling is not only harder to get to but you also can't move on it while for the walls it's easier to get to but you keep sliding down while you are on it. I would actually get distracted while developing this just jumping around inside the box because I liked the double jump so much haha
Awesome idea, and it looks and players really well. It was rather hard though! Nice work!
Thanks! I actually ended up deciding to make it sort of hard so the play sessions would normally be short and people trying the game for the jam would be more enticed to play more rounds and try for a higher score