Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

rather_tired

10
Posts
3
Followers
A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

It felt really nice to play, and it was helpful to have the snap-to-grid function, but I wash I could have seen the grid and how many blocks each item took up. Fishing pole was misleading in how much space.

This was a really concept, but the controls made it difficult. I found it awkward to use the mouse button to fire, especially with that fire being not mouse directional, but instead based on player position. It was amazing that the player firing moved the box around, but that made it very difficult to move the box down, because it took an extra jump and sticking to the top of the box. I think if I hadn't felt frustrated by the controls, I would have kept playing and trying to get better. Artwork was really cool!

This reminds me of "Penguin Learns to fly" (which makes me feel a little old now...), I had a lot of enjoyment when playing, but I found it hard to control the boost and jump because they were tied to the same button, even though it kept controls simple. I do like collecting yarn as a currency, but feel like the player should be rewarded for getting a personal best distance, or even just some amount of distance.

That was a really cool way to tell a story, I was a fan of the artwork and how it appeared to be hand-drawn. The mouse cursor felt almost too floaty for me, but all the small minigames were interesting and relevant.

I really loved the art style, it was so pretty! I felt out of control for most of the game, and was never really sure if my actions had any sort of impact on the movement of the air balloon.

I like the lighting effects a lot, makes it very atmospheric. The acceleration can make the jump seem almost impossible because your momentum keeps you sliding and right off the edge.

I had a lot of fun with the game, but often was unsure of what my hit box actually was, and what dangers would hit the hook, or when they would hit the rope.

It sometimes felt like there was not enough tape to make it to the end of the level, but I enjoyed the music and game play none the less

I really liked the idea of it, and had fun trying to use the slow down to make it easier, only to then speed up and fly into the void without expecting too... Great game!

I had a lot of fun trying to get as far as I can! sometimes the random placement of the darker spaces felt unfair(right under spawn causing an immediate respawn), but otherwise It was a little burst of fun!