It felt really nice to play, and it was helpful to have the snap-to-grid function, but I wash I could have seen the grid and how many blocks each item took up. Fishing pole was misleading in how much space.
rather_tired
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This was a really concept, but the controls made it difficult. I found it awkward to use the mouse button to fire, especially with that fire being not mouse directional, but instead based on player position. It was amazing that the player firing moved the box around, but that made it very difficult to move the box down, because it took an extra jump and sticking to the top of the box. I think if I hadn't felt frustrated by the controls, I would have kept playing and trying to get better. Artwork was really cool!
This reminds me of "Penguin Learns to fly" (which makes me feel a little old now...), I had a lot of enjoyment when playing, but I found it hard to control the boost and jump because they were tied to the same button, even though it kept controls simple. I do like collecting yarn as a currency, but feel like the player should be rewarded for getting a personal best distance, or even just some amount of distance.