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Wow, thank you for such praise! I'm very honored once again to have you play my little game, haha!

It's super interesting you mention Misao, because that was one of the games I tried to think about while making my entry in the first place! (While not entirely, I just wanted to capture what made games like Misao etc. particularly interesting when it came to an anomalous or ghost-like entity, while still in a relatively modern setting).

I'll admit, I was really strapped for time near the end, and I wish I had more to flesh it out or have it be able to be explored by the player, but I'm ultimately content in the way it fell into place for the jam.

I thought I was ambitious in the minigame(s) in having them be random (one was 1 in 3 chances with RNG, if I recall), but I thought it would be too "on the nose" or easy if I just said what the chances were outright.

The entities were more numerous in the original deployment, but after updating, I've significantly reduced them, so I'm sorry for the high difficulty despite. I appreciate the input though, and it's given me some thoughts about how to go about it differently, should I make another game with a similar mechanic.

Thank you for playing!