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I managed to get 4 endings and here's my review:

I really enjoyed this game! The story (and the whole experience) kinda felt like a mix between a classic creepypasta and a story by R. L. Stine, something I really liked. It also reminded me of some 80's horror films that take place in circus/carnival settings (specially the flow of events, the introduction of the characters, etc).

The carnival was really well done, it really felt like a carnival and the minigames, while completely random, were still enjoyable (I spent all my tickets trying to score 4 points).

The graphics were really good and I really like your sprites and art style, which reminds me of some the classic Rpg Maker Horror games such as the strange men series (specifically The Sandman) and a bit of Misao.

The setting was really well done and the part where you control Molly was pretty unsettling and had a lot of tension, specially when running from the entities.

Since it's a game made for a jam, the lenght of the game is fitting and totally understandable, but I was really enjoying the story and game, so it was kind of a bummer when the game ended since I wanted to see more of the ghostly carnival.

My main complaint would be the enemies at the end, since they are quite fast and got me a few times, making me reset the game each time, since I didn't want to see the bad ending again. Still, running from them searching for the friends was tense and kind of fun.

Overall, I really enjoyed the game, I think it's a really solid entry and it makes great use of the theme.

Congratulations on your amazing work! I expect to play more of your amazing games!

Wow, thank you for such praise! I'm very honored once again to have you play my little game, haha!

It's super interesting you mention Misao, because that was one of the games I tried to think about while making my entry in the first place! (While not entirely, I just wanted to capture what made games like Misao etc. particularly interesting when it came to an anomalous or ghost-like entity, while still in a relatively modern setting).

I'll admit, I was really strapped for time near the end, and I wish I had more to flesh it out or have it be able to be explored by the player, but I'm ultimately content in the way it fell into place for the jam.

I thought I was ambitious in the minigame(s) in having them be random (one was 1 in 3 chances with RNG, if I recall), but I thought it would be too "on the nose" or easy if I just said what the chances were outright.

The entities were more numerous in the original deployment, but after updating, I've significantly reduced them, so I'm sorry for the high difficulty despite. I appreciate the input though, and it's given me some thoughts about how to go about it differently, should I make another game with a similar mechanic.

Thank you for playing!