Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

wow the amount of juice in this game is insane! this game is so stylized in its presentation! the UI layout and its use of that flashy font, the screen post processing effects, the colored lights when the police. all of it comes together so well to create this cool and sleek looking game, gives me a lot of Ape Out vibes, well done! the sound effects also add a lot to bring out the hectic nature of this game. i like how its organically gradual due to how the game handles civilian spawning, i assume more civilians spawn as time goes on, which means more chances to hit them, leading to more screams and ensuing chaos, thus tying the atmosphere together so well!

also this game is just flat out addicting! i saw some of the previous comments earlier and can understand how the movement delay may not be appealing to most people given the high-score nature of the game and its simple rules which gives off more of a casual 'anyone can play' arcade experience, though i personally like the delay! i think its because the game operates on simple and easy to understand rules that the delay adds a depth to the game where you have to care about positioning. the delay after attacking also especially makes sense after realizing that the cops aren't just randomly spawning based on a timer or smth. maybe on easy mode a middle ground could have been reached where the hit delay is kept but instead of the blood bar being a lose condition like in hard mode, it could act as a gauge in easy mode where if you gain enough blood, then you can enter a "rage mode" that removes all the delay from your attacks and allows you to keep swinging your hammer until a certain amount of time passes. this could allow the game to retain that sense of difficulty while also allowing players to feel empowered and gain a score boost through encouraging them to be aggressive and not be afraid to attack. though again, since it feels like an 'anyone can pick up game' i understand the others feedback, i just personally like the function of the delay in this game xd.

i had a ton of fun with this game, unfortunately couldn't get the big 50 score, cracked under pressure. still had a blast playing, great work!


(+1)

Thank you for such an in-depth comment, I'm very flattered!

You are correct about the civilians spawning, so there's a bit of a race against time to kill as many people as you can as quickly as possible before it starts getting too crowded.

Also I'm glad you appreciate the delay when killing, it's definitely an intentional choice to balance out the game. The rage mode is a fantastic idea and I do agree that something like it could help out a lot in that sense of slowness some people have mentioned. I actually had similar ideas to what you said but in the end I just ran out of time before I could implement any of it lol

Happy to hear you had so much fun playing!