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One of the enemies spawned in the level geometry for me and I couldn't finish the whole game. However, it does seem fun and the idea of possibly taking attacks away seems interesting. If you were to add a second attack as a possible way to lock people out without removing their attacking options all together I think it would be super solid!

Oh no I'll go look in on that. Yeah I had a plan for a powerup that would give you a range attacked if you lost your main attack, making you have to figure out a different path forward.