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(+1)

This was definitely something different. I like the gloomy style but I've just never been a big fan of the "2D sprites in a 3D world"-genre since it looks weird when everything is facing your screen especially if there are big objects like trees. It works with the enemies though, makes them look more intimidating even though they were rather easy to deal with. The character should be in the middle of the screen imo. Not many metroidvania elements, except getting the gun, that boss was the best part.

Thanks for the feedback! The 2.5D semmed liek a good idea, both time and design-wise but in the end wasn't as easy as I would've liked - and I also feel what you are saying, the threes do look a little wierd, maybe a fixed camera would've been better.  As for the metroidvania thing, I palnned more, but settled on the gun, double jump and parry (from the optional boss, and also hidden on one of the levels. I'm happy you liked the boss, the three bosses were some of the most fun to create designwise :)

(+1)

It seems I missed the double jump and I see where that would have been useful, but I did get past that part even without it!

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Wow... I must test the game more, that should not be possible :D

Edit: Tried it, it sure is possible... thanks for bringing it to my attention :)