Thanks for the feedback! The 2.5D semmed liek a good idea, both time and design-wise but in the end wasn't as easy as I would've liked - and I also feel what you are saying, the threes do look a little wierd, maybe a fixed camera would've been better. As for the metroidvania thing, I palnned more, but settled on the gun, double jump and parry (from the optional boss, and also hidden on one of the levels. I'm happy you liked the boss, the three bosses were some of the most fun to create designwise :)