Noted! AI is quite a rabbithole to jump into, definitely one I'll take time to research. Also had trouble with WebGL reducing the AI speed compared to what it does in the Play tab. Thanks for playing!
Ahhhh, that makes sense as to why the enemies seemed slowed in general ig. I played on web, in that case maybe check the export settings of that is all I can really recommend. Either way great job
The AI speed turned out to be a browser issue where ex. Chrome will fragment resource intensive operations (ie spawning 100s of enemies and having them calculate pathing every frame)
Firefox seems to not have as much of a problem but now I know to check chrome next time :)