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The tile- and turn-based movement system between battles makes it feel like a board game and looks like a really good system that could be expanded upon. The battle was a bit clunky but the art style was overall very impressive :D

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Thanks ! We really took inspiration from D&D movement system but couldn't implement it in any meaningful way ( ex. the assassin should have had the ability to move more tiles and the mage could cast midturn to teleport some tiles away etc.. ), this is a good starting point if we want to explore more arcadish games.