This was fun! I figured out the music like you mentioned below, which is good because the music is great! The art and the level design are really good too. I think it plays fine, but it might benefit from a little tuning: you're like this super cool looking anime cyborg ninja guy but your jumps feel kind of floaty and his attack animation could be sped up a little more to match his character design. But all in all I had a great time!
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Thanks for the support, we appreciate you had a good time play the game.
We are still working on updates and features to improve, every suggestion is welcome; knowing you enjoyed it gives us even more will to improve our game.
Maybe the only thing we have to test for more time is the jump, because as you said is kinda floaty but in the same time the platforms cannot be so close to eachother, but we will figure out a way to improve also that.
Good point about the platform spacing. When I've tried to tweak jumps at least in Unity, sometimes I'll increase the jump power but also increase the gravity in the Rigidbody2d, so they kind of balance out and the total height is the same, but the player falls faster afterward because it's like he has more weight. Definitely more art than science!