Hmm, in OnTriggerEnter, change "other.name" to "other.tag". Does it work now?
No, that was not it.
Is your character at least wandering?
Yes
Maybe it is the ! in
if (other.tag == "Player" & !this.collided)
You probably need to add RigidBody and a collider to the gameobject.
There already is one.
I made a copy of the Principle gameobject.
oh ok. Try to figure it out yourself, because I tried to help you many times. I have other things to do such as chores.
Ok. I will try.