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(+1)

Interesting game! I like the concept. There are many features, and I felt encouraged to explore both the map and the gameplay.

Unfortunately, there are some things that made it very difficult for me to enjoy the game. I found it hard to read the text, for multiple reasons. The font you used is not easy to read; I'm not sure if it's because of the font itself or because the hap between letters is too large. I understand there isn't much space, the screen is rather small, but you should try to not split sentences between multiple screens whenever you can. I'm not a native english speaker, I struggled to keep track of the conversation. Also, the label transition between texts is unneccessary and a little annoying. It's cool when you start and stop talking, I don't think should be used between the same dialogue.

I loved the graphic, sprites and animations are neat. The retro style is cool and well executed.

About the music, the tracks are very good, but I felt they didn't quite suit the mood of the game. When I heard them I feel tension and anxiety, while the gameplay feels relaxed and without pressure. In my opinion having tense music constantly in the background quickly becomes annoying.

Overall the game looks promising, I love the art and the concept is cool! ^-^

Thanks for the feedback! Definitely some of the tracks are a bit too tense for what I had in mind so I'll have to revisit those. The text is largely a problem with the engine although there are two font types so I'll have to give the other one a try too. I can't fit more than three lines per box or else the engine starts drawing text on top of each other which is a bit frustrating. Definitely my fault for choosing to make a GameBoy game. I'll keep trying to cut down on dialogue as much as possible and I should simplify the wording in some areas to make it more readable.