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Thank you for playing!

I'm afraid you are hitting a soft spot here... Right now the game is a mix between a card game, a strategy game and a puzzle game. It ends up to be none of those. I like the shape it's taking but I feel like it needs a change somewhere in the core mechanics. I want to experiment a bit more. Giving player more agency is something I want to achive. Thanks for your feedback! ^^

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I think you are on the right track and definitely no offense meant or anything. I think the key is figuring out what type of game you want it to be, that way you can lean into that gameplay more. I think that will help slim down the tutorials and give you a better angle on which mechanics are good to work on. I think it could work well for a card, strategy, or puzzle game so it really comes down to what you personally like and have the most ideas for.