This was neat! Unique interpretation of the theme and interesting use of the roshambo wildcard. I kind of wanted there to be a level where you needed to have, for example, the blue worm so that when you approach a red worm (which you don’t want to get) it goes away, giving you a short window where you could grab the yellow worm and speed past the red worm’s location while retaining the yellow worm power, if that makes sense. I kind of assumed that was the key to the Fast Switch level which made me take longer there than I probably should have.
I also loved all the text commentary throughout the level, that was a fun touch.
Great job!