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Thank you for playing! That was supposed to be the gimmick of Fast Switch but everyone who play tested it said the window was too short and got stuck for several minutes. We where originally planning on scrapping that level but in the end decided to remake it with the red worm having a longer death cooldown since we thought the concept was cool and really wanted it to be added.

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Ah, that makes so much sense! Bummer it had to be changed, but I can see why you did it. Worked out well enough in the end, though!