wow, the visuals look amazing! i'm not sure how to describe it (words are failing me rn xd), but i really love this fullscreen pixel shader that gives everything this rasterized look that you'd probably see from scanned newspaper images or comic books, except its more pixelized? idk if its just dithering, but it gives everything this really unique visual flare that adds to the overall tone of the game, its very nice! and its not just the shader that is carrying the visuals but the 3D models + the layouting of it all makes everything feel so hand crafted and intentional, each screen is well composited and looks amazing! even the title screen leaves a strong impression in you with the eerie but mesmerizing rotations of the flowers, all in all this game's presentation is phenomenal!
the gameplay also does a really good job at selling the atmosphere of working a droning job. i don't know if this was intentional, but the Myst-like movement in the game aided in selling the atmosphere for me personally. the movement feels very rigid and mechanical, almost restrictive with a lack of freedom in a sense, which is fitting when we're playing a character whose job is very mechanical in that regard as well, routinely clocking in, sorting flowers, then clocking out, its really nice (don't know if im reading too deeply into it though xd)! the repetitive tasks that we do also sell the story really well while acting as an activity we do while the story gets fed to us, which is a really nice way of feeding dialogue without feeling too unengaged! also the pacing of the story and the tension from the atmosphere is just really good, was tense all the way through!
what a wonderful atmospheric horror, i enjoyed it a lot, great work!