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The Patrick's Parabox comparison is a very good point. It wasn't something I was consciously thinking about while making the game, but in hindsight there are a surprising number of similarities. As for getting stuck on the last level, do you mean Main_6, or Final? Either way, those both could definitely be improved to remove red herrings. If it was Main_6 that you got stuck on, there does happen to be a gif of the solution posted along with the game, if you're willing to spoil yourself.

Yeh by last level I meant Final. Main_6 I did notice the gif and solved it XvX
It does spoil the level as it is pretty much the entirety of it, so it might be a good idea to avoid showing an entire later level solved on the game page for future projects. Maybe make it a short montage of snippets of some of the levels, would avoid spoiling an entire puzzle ^^
(and I still have no clue how Final is intended to be solved, and don't have time to try it again atm)

I'll probably replace the gif after the jam is over since I'll be able to tweak the actual levels to make solving them a little smoother. For now, the gif is a form of closure for people who are stuck on level 6, and anyone who is trying to solve it themselves will hopefully understand to ignore the gif before it spoils the solution for them. As for the final level, if you do decide to return to it: keep in mind that the player character has the same effect a 1-block does when on a button