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(2 edits)

Second play still has not get very far I was trying to speed up too. X_X 

When you are ready to redo the title art I will be here to help with it. As for the beginning of the game, on replay I would have to agree with others try to reduce the info dump on the players at the beginning, like the maniac mode explanation can be called out if the player decide to select it, then hit confirm after message display, rather than before; more info before starting the story the more disengaging it can be. But if info dump is not avoidable as your game is quite deep in the system design, you can spice it up with some personality, like using your Fairy persona to narrative it all to make it fun. The Indiegame advantage is that we don't need to take our projects too seriously, just like how you designed the skills for your characters, explanation can be done with some humor as well. 

I will take another look afterwards and hope to get further in the story. Thanks for your support on my stream as well. 

(+1)

Thank you for your review, fellow fairy.
I was very happy when you came back today, as I really craved to see you have a look at illustration number 2.
Yeah, completing the remake the title screen and improve the initial options explanation tour will be priorities for the next deadline.
There is one thing I would really like have your advice on, as you were one the people that gave me the idea to implement that feature in the first place: what would be your thoughts, after having experienced briefly with it, on the new "Costume" equipment slot? 🧚🧚🧚

all votes for the costume slot. :D