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(1 edit)

based on your idee to split process push mode and rotate mode, I split by angle the player push for let a free space only pushing, and two other for rotate positif and negatif (also I check colision box and player when the box rotate). It seem work more correctly like this :D thanks.

edit: but move the white box in a correct angle for laser look more dificulte now x')

No problem! I know it can sometimes be hard to see simple solutions by yourself when you have been working on the same problem for a while.