OOHHHH I SEE NOW.... the WebGL one doesnt have the shaders, if you decide to try it again check out the downloaded version, its much easier to see
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I played it on the standalone I see the shader helped a little but when you flip the paper plane on the pitch it makes it hard to see where the front or back paper plane is so I look at the particle trail to see where I’m going.
Suggestion: would it control better if you used mouse instead of keyboard.
Yeah it definitely could be improved, I think if I was able to get the camera to catch up a bit faster it would alleviate the issue, mouse controls would’ve been a lot easier I think I’m a big fan of the “tethered” flight controls in games like no mans sky. The controls in this game I modelled off the way my flight stick is set up in star citizen.