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A jam submission

Paper TalesView game page

Paper Tales
Submitted by Galexyofthings — 14 hours, 32 minutes before the deadline
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Paper Tales's itch.io page

Results

CriteriaRankScore*Raw Score
Style#24.1434.143
Creativity#143.5713.571
Gameplay#143.0483.048
Overall#213.1073.107
The Use of the Theme#421.6671.667

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many contributors were involved with your project?
1

Was your game made without the use of AI art or code?
Yes

Were the majority of the assets used made by your team?
No

How does your game fit the THEME of this game jam?
The game is about taking a chance, Use it or Lose it.

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Comments

(+1)

gonna add my voice to the pile for the controls, its definitely taking a time to get it. but outside of that, the theme use is a bit on the simple side but the idea is fun and the overall look and scale/movement felt nice, along with the music. :)

(1 edit) (+1)

I can’t tell if I’m upside down or not one of the most difficult controls I’ve ever played it’s got potential.

Note: if you anchor the roll so the paper plane doesn’t flip upside down that might fix the difficult controls.

Developer (1 edit)

Thanks for checking it out, I had considered clamping the rotation but wanted to give the player as much freedom as possible when it came to movement. If i had a bit more time I wouldve liked to play around a bit more in blender with the Plane I modelled so that the shader would detect the top edges a bit better because I agree, it can be difficult at times to know where youre facing.

Developer

OOHHHH I SEE NOW.... the WebGL one doesnt have the shaders, if you decide to try it again check out the downloaded version, its much easier to see

(+1)

I played it on the standalone I see the shader helped a little but when you flip the paper plane on the pitch it makes it hard to see where the front or back paper plane is so I look at the particle trail to see where I’m going.

Suggestion: would it control better if you used mouse instead of keyboard.

Developer

Yeah it definitely could be improved, I think if I was able to get the camera to catch up a bit faster it would alleviate the issue, mouse controls would’ve been a lot easier I think I’m a big fan of the “tethered” flight controls in games like no mans sky. The controls in this game I modelled off the way my flight stick is set up in star citizen. 

Submitted(+1)

I love the art style you went for, but it is pretty hard to control the paper airplane.

Submitted(+1)

Really cute! I think I found a small bug. If you run out of juice you start to fly backwards! And if hit a circle you start to fly forward again. 

It happened because I just flew around, ignoring the goal of the game. Btw. sorry no I already got someone for the dance ;)

Developer

I’m not sure if it counts as a bug if it’s technically unfinished/missing a feature haha. The plane has a constant thrust which increases/decreases based on the pitch (fastest speed is straight ahead) because this uses a curve it was easier to slow the plane down over time by adding a negative force every second so eventually the negative force becomes much greater than the force applied in the forward direction. When you hit a swirly it resets the negative force back to 0 and applies a speed boost for like 3 seconds. I tried playing with a setting that recorded speed and would restart the level if it went below 0 but it causes some weird issues if you accidentally clipped a building so in the end I decided to just leave it in and let the player decide when it was time to restart.  thank you for playing!

Submitted(+1)

Ah ok, I found it hilarious, flying backwards!

Submitted(+1)

I was really bad at this game but, I think it was a good game.

Developer

if it helps I designed it with pitch and roll in mind. Adding Yaw (Q/E) was really just an afterthought in case people don’t like the roll control but thanks for checking it out. 

Submitted(+2)

The game had a nice art style and flying a paper airplane around a city was an interesting concept and fun to control. It might have been a good idea to make touching the ground a game over, one time I clipped through it.

Developer

I was a little unsure how to deal with that as there’s times when you can crash and hit the ground but have enough thrust left to get back up off the ground. I was also worried about what would happen if a player got stuck in a tree or a roof so I decided to leave it up to the player to decide when they needed to restart the game. Thanks for playing 

Submitted(+2)

Adorable little game loved the idea behind just simply asking a person to a dance :D

Will say the camera lag is a bit much in my opinion it takes a little too long to catch up to direction of velocity, but other than that loved the game and think it is great and cozy!

Developer

I completely agree, I did like the cinematic style camera but do wish it would be a bit faster on tight turns especially when the bloom makes the direction of the paper plane a bit harder to see. Thanks for checking it out

Submitted(+1)

Gorgeous design and nice music!

Very hard to control it. Having the camera on the plane directly would be probably better.

Developer(+1)

haha yeah the decision to leave the camera how it is was something I struggled with because sometimes it does make manoeuvring a bit difficult but ultimately I left it how it is because I felt like it was slightly more immersive and reminded me of how throwing a paper plane can be a bit unpredictable. 

Submitted(+1)

I learned that I suck at flying controls

Developer(+2)

they can be a bit difficult because flying controls often come down to personal preference,  I think having the option to swap yaw and roll aswell as an option for inverting pitch it might be easier for the player to pick what feels most natural for them. Thanks for checking it out, I’m looking forward to trying your game I saw it come up earlier and I thought it looked like it might be fun 

Submitted(+1)

airplane go brr

Submitted(+2)

Loved it.  The setting and controls are so good that I just ignored the actual game part for awhile.  Worth playing through for the ending though.

Developer

I was worried that people wouldnt get to the ending as thats the second part of the theme (the first isnt very obvious because I ended up deciding the game was much less fun if you slow down too fast so I made it a bit easier to collect the swirlies before you lose) thank you for playing :)

Submitted (1 edit) (+2)

I just Spent way too much time playing this.  The flying was really fun. I loved it!
The end was a nice touch.