I like how much info is presented in the space and the layout. The numbered lists offer some clear goals give some clear direction for characters to solve each challenge. Nice that you don't need combat to solve any of the challenges, too. And the map of the space station stands out.
If I was to give a little constructive feedback... some of the solutions and outcomes feel a little too guided. For example, if the base is repairable and livable, seems like it would be worth something as salvage to somebody (instead of being flat out not salvageable). But using these bits of info as guidelines or just as possible solutions to the challenges presented is fine, works for me.
I think the concept for this adventure is strong, I'd use it. If it were further developed... I think expanded background for the hippies themselves would be a fun little writing project.