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(+1)

Great job on the look to this one! Both the 2D and 3D sections look great and feel polished. I didn't quite understand the ending so I don't think I fully grasp the narrative, but the vibe is very offputting. Maybe some happy chiptune-ish music that distorts over time (goes out of tune, distorts different instruments, etc) would fit the vibe and would make the 2D sections contrast more with the 3D (when the music could cut out to just creepy environment sounds). Great submission though, I really enjoyed this one :)

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yoooo thanks for playing! i wanted to do a lot more with the story (when i first saw the theme, i wanted to make a parody/do my own spin on late 2000s creepypastas xd) but it was further down the list of priorities and i unfortunately ran out of time in the end, so yeah i totally get the ending comment.

i'd often see you post a lot about the audio in some of submissions i played so i was excited to see what you'd see here and i totally agree! wish i shifted some of my priorities to give some time to even just find some free to use chiptune music for the game, would have created more of a engaging dissonance between the two sides! thanks for the distortion suggestion, am a little busy at the moment but i am thinking about doing a post-jam version of the game so i'll keep that in mind!

again thanks for playing and for the good feedback, means a lot!

(2 edits) (+1)

OK, I thought making the music for this would be really interesting, so I went ahead and wrote some demo tracks with my idea:

https://soundcloud.com/nch0/sets/post-haste-demo-tracks/s-UqpeenFNEyR?si=0df4eba...

The creepy version is exactly half the speed of the happy version so I have an excuse to pitch everything down and have a slower tempo, so when you switch back and forth you have to multiple the play position either by 2 or 1/2. E.g.:

def set_mode_creepy():
   happy_track.pause()
   SeekPosition(creepy_track, GetTrackPosition(happy_track) * 2)
   creepy_track.play()
def set_mode_happy():
   creepy_track.pause()
   SeekPosition(happy_track, GetTrackPosition(creepy_track) / 2)
   happy_track.play()

If you want to use these tracks in the updated version of your game feel free to ping me on Discord (I'm also "ncharlie" on there) and I can send you the loopable ogg files.

wait hold up this is insane!!!!! first of all, really kind of you to even take time out of your day to think up of something like this for some little game i made, you have no idea how much that means to me! second of all, this sounds absolutely incredible! i was still trying to decide whether i wanted to do a post-jam version of the game or to just leave it as is, but i definitely need to at least do a version with these tracks! definitely hitting you up, thanks so much for this!!!