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One of the most solid entries of this jam, despite some bugs (got stuck in a wall once) and stiff gameplay experience (difficulty of placing portals and picking up props). I like the puzzle mechanics you've managed to create fully around the limitation (even though the last couple of levels were quite difficult to solve).

Thank you! Yeah, it's far from perfect. The last few chambers feel a lot harder because they are not made to fit the room very well (or maybe it' s the room not fit to the puzzle?). Most of the earlier ones can be solved with pretty satisfing arrangements, while the last few feel a bit like cheating. This and the stiff gameplay experience are a result of bad time management (I spend two weekends on this, especially the last one) and a lack of play-testing (none, besides myself). I'm just happy nothing was majorly broken tbh and people seemed to be able to solve all the chambers (except for the last)!
Thanks for playing and hosting this jam!