Thanks! The moving object bug is typical in UE5, I figured out a way to fix it in Mazemerizzz, but didn't have time to tweak it for this one. You just add a collision box to apply force to the player in the direction you want them pushed. Really though, I prefer to kill the player as they would get squished by the block. :) The dual dimensions make that a hard one because of the possibility of the player switching dimensions while being where a moving object may spawn. Could be solved with more time too.