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A jam submission

All Donuts Are Belong To ...View game page

A fusion of first person shooter and side scroller with dual dimensions.
Submitted by PatricktheDM — 19 hours, 47 minutes before the deadline
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All Donuts Are Belong To ...'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#112.4493.000
Fusion#112.2452.750
Theme#112.4493.000
Visuals#122.2452.750
Overall#132.0412.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I'm currently on windows 7 so unfortunately can't run the game, I believe UE5 games are only playable on win 10 and up. The idea looks really interesting from the description though. I actually considered making a game that combines third person + 2d sidescroller but had trouble coming up with a concept that was coherent.  Really cool that you were able to do something similar.

Developer

Thanks! My best friend is still on Windows 7 so I understand. I appreciate the comment. I tried to make it look like you are inside the TV/Monitor.

Submitted

Nice job! fits the theme pretty well. It was quite challenging for me. The jumps were tight.

Developer(+1)

Thanks for playing it!

Submitted

This was a bit difficult but I got 10/10 donuts and the end. The dimensional system was nice. Great job

Developer (1 edit) (+1)

NICE! Thank you for playing it. I'll be getting to your submission soon too. I hope to play them all.

Submitted

Yo man... Very surreal, I love it. Too hard though? I couldn't get very far, and starting again felt like a chore, so I had to give up after I died a bunch. I enjoyed the bug that allowed me to climb using the "squasher" blocks though - if you go into them to get squashed, and allow space to move forward, you can jump through them to the next part of the level. 

Developer (1 edit)

Thanks! The moving object bug is typical in UE5, I figured out a way to fix it in Mazemerizzz, but didn't have time to tweak it for this one. You just add a collision box to apply force to the player in the direction you want them pushed. Really though, I prefer to kill the player as they would get squished by the block. :) The dual dimensions make that a hard one because of the possibility of the player switching dimensions while being where a moving object may spawn. Could be solved with more time too.