Sure thing.
PatricktheDM
Creator of
Recent community posts
Looks fantastic and runs great. I played the harder version and never could finish. It seems the monsters are always tracking towards you so you get cornered no matter what. Do they roam away after a bit of standing still? It would be awesome if once you ran over a skull the other dimension would stay for a bit without the monsters until you ran over another skull or a set time like 5-10 seconds to give you a chance to get away.
I made it! Really good puzzle design and it follows the theme. The first time I spawned I dropped through the floor. Reloading fixed it. I usually try to set my player spawn floor to -5 to avoid this as the engine likes to place you at 0 on the Z. This will cause the floor to "push" the player up and not fall through. I also got stuck in the elevator/rock room because I went in without picking up the gun so I had no way to knock the rock off the lowered elevator. You could just add another gun with the hidden rock in case players do that. Otherwise, very well designed.
I really liked the load checkpoint menu with the images.
Thanks! The moving object bug is typical in UE5, I figured out a way to fix it in Mazemerizzz, but didn't have time to tweak it for this one. You just add a collision box to apply force to the player in the direction you want them pushed. Really though, I prefer to kill the player as they would get squished by the block. :) The dual dimensions make that a hard one because of the possibility of the player switching dimensions while being where a moving object may spawn. Could be solved with more time too.