Nice, good job. Like the Dungeon Master inspired battle system. Maybe less would have been more, I feel, like the maps could have been a bit more dense, especially, as I was short before giving up before finding the entrance to the actual dungeon. Maybe have a look at my entry, where I specifically chose a very small level as introduction.
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...I'm not sure I understand what you mean by "finding the entrance to the actual dungeon"? The only maps that I can think of which preface the actual dungeons are the 'outdoors' maps, which are almost entirely flat and only require the player to walk in a near-straight line toward the glowing teleporter - so I assume you aren't referring to those.