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I was really looking forward to this one as I was following the dev pics with interest.

title menu and graphics top notch. but when the game started, I felt the graphics style changed from the more retro low res to a higher (les interesting) res.

Movement was ok, but felt a little sluggish.

I got the calimari and pressed the red button next to it and the game froze, so had to start again.

My biggest gripe was the combat. From the dev pics I was expecting something interesting. what I got was 2 pics for an attack, and the pics were pixelated and big and not nice to look at.

What was I wanting?

I wanted to go around banging stuff with the frying pan. I wanted CLANG, and THUD noises. I wanted to be able to sneak up on something and batter it sensless while smiling all the time. I didn't get that :(

What I did get was sorta ordinary. sorta wander, poke, Meh!

Give me the Battering Pan and a good ole THWOK!

You fo get better point for taking the pics. Next time focus on the gameplay and the THWOK. I still hanker hunting banging and cooking... :)

Hey there, thank you for the feedback! Sorry that the game didn't meet your expectations, I definitely had to make some tough calls in what to focus on during the limited time. I'm surprised that the movement seems sluggish based off the direct feedback I received about how nice and responsive it seemed for others! Maybe there is an issue somewhere that is dragging down performance on your system? Could be something I just completely overlooked. 


I originally had animated attacks for the combat but had to cut that in favor of static images that swap out, due to issues triggering the animations that caused the battle system to not work. So I decided to focus on creating something playable and patching issues like combat animation and sounds in the post jam build.


Again thanks for the feedback, I look forward to playing your game!