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Hey! I played it for a few rounds and I think it qualifies fully for the theme of ancient ruins and even a bit for endless if you take the procedural game mechanic into account

I think the basis for a solid dungeon crawler is there and if I could wish for a few things, these would be the ones:

  • Make it playable with a keyboard, at least for moving around to give the player the option to focus on other things with the mouse
  • Move enemies only when you move or after you moved, so you can strategize or plan a bit better.
  • Having stamina used while walking and fighting, but then refilling it while standing, will force the player to make only small steps and then wait, in order to have the stamina full up in a battle (if you do not want to waste stamina potions). As a player, I would like that either the stamina does not refill automatically or is not used while moving. The first would encourage the hunt for- and usage of the stamina potions, while the latter would make me move more freely, while there is still the need to use potions after a fight.

Thank you for submitting this! And I hope I can play another version sometimes in the future.

(+1)

Really appreciate the in-depth review and comments!

I think the keyboard comment has been a running theme, so that'll be fixed for sure.

I like the comment about enemies moving in response to the player's actions - this is making me think about moving entirely to turn-based interaction.  I agree that the stamina mechanic could use some rework, too.