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(+1)

This was kinda neat, the spelling combat was pretty fun and I liked the character sounding out the letters. The art was nice and the movement felt nice, though the lack of backwards movement was a bit odd.

I sadly didn't get through the whole game, on the green floor the way to the next level was seemingly blocked and I couldn't clear it. I feel like I got the gist of the game though with the typing out spells to cast, and then acquiring new spells and health increases with each level.

I agree with the other commetns here about shortening the enemy turns, because the couple seconds of down time really adds up after the first few encounters.

Overall I think this was quite nice, though the combat did feel a bit repetitive after a while. Perhaps it has some interesting twists in the higher levels that I missed? For a jam game though I think the scope was appropriate, and I mean that as a complement as someone who sucks at handling scope.

Good work!

(+1)

Thanks for playing!  Really apprecaite the feedback.  

I definitely agree about the combat being very slow, giving the player the ability to skip the combat text would have helped a lot.  

No problem that you didn't finish it, I appreciate the level design is reliant on being a maze with not much else to aid the player in their sense of direction.  The idea was that the red vines lead you to the tree roots which need to be destroyed to unblock the exit door, but agree this could have been fleshed out a bit.  

Thanks for your compliments on scope, it's such a hard thing to manage with game jams.  I was really impressed with how much you managed to cram into your entry, so thanks for taking the time to play mine too.