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Kinda? The idea was to confuse the player by making them question how long the puzzle is going on for. I'll admit I'm wondering was if it was a bad idea having the first puzzles to this game being puzzles where the answer is exhausting the player to give up on the puzzle. In my head that was to screw with the player's mind, this idea of making players realize or question if something's wrong.

I'm glad you like the story though!