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I Want to Believe!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How good is the the game? | #32 | 2.500 | 2.500 |
How scary was it or how well does it fit the jam theme? | #34 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who was on your team?
Phoxphorus
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Comments
A surprising amount of depth in a simple package, there are some good spooks there. I do feel like the puzzles are more of a roadblock then you aimed for, it's the reason I'm not going through it again (I think I didn't have enough bullets for an enemy near the end, escaped instead) but I do think I had a complete experience all the same.
Thank you! I do realize the puzzles I came up with were probably a lot more troublesome than intended. I do wonder if the first few puzzles being intentionally impossible puzzles were a bad idea. The intent was creating puzzles that mess with player's head similar to the room alteration events. I'm glad some of the spooks landed at least.
Was not expecting the turn-based combat and it was cool! I wish there was a little more music though.
Interesting story. I'm not personally a fan of the rpg puzzles but I see the potential. I also had the bug in the shape section where the last bit didn't load.
Aww sorry about that. I always miss something in playtesting. I do understand the execution of the puzzles might've been a bad idea on my part. In my head it's to screw with the player's head like the sudden room changes but I understand they probably were a lot more annoying in practice. Glad you like the story though!
good game, i love the story and how it looks, however there is a button game, where you click the buttons with the right colour and shape on to get to the end of it however after finally completing it there was nothing and felt like time wasted, not sure if that was intended?
Kinda? The idea was to confuse the player by making them question how long the puzzle is going on for. I'll admit I'm wondering was if it was a bad idea having the first puzzles to this game being puzzles where the answer is exhausting the player to give up on the puzzle. In my head that was to screw with the player's mind, this idea of making players realize or question if something's wrong.
I'm glad you like the story though!