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good game, i love the story and how it looks, however there is a button game, where you click the buttons with the right colour and shape on to get to the end of it however after finally completing it there was nothing and felt like time wasted, not sure if that was intended? 

Kinda? The idea was to confuse the player by making them question how long the puzzle is going on for. I'll admit I'm wondering was if it was a bad idea having the first puzzles to this game being puzzles where the answer is exhausting the player to give up on the puzzle. In my head that was to screw with the player's mind, this idea of making players realize or question if something's wrong.

I'm glad you like the story though!