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(+1)

The game freezes for a second for every new particle introduced.

Also, when the blob enemy sticks to you, after dealing the initial damage, it doesn't deal any more damage. It's because of the player remaining in the Area2D of the enemy and not exiting.

Love the art style

Thanks for pointing out those issues ^^

The first problem only happens in the web, so I noticed it way too late. But I think I can just use a RessourcePreloader node in the game scene, so it would lag when the game starts, abd not during gameplay.

For the second, I think it would be a good to idea to apply some knockback to enemies when they hit the player so they dont get stuck inside you like this.