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First of it has a nice simple but clean menu and very nice background music.

The small intro is a nice touch and gives the game a great starting atmosphere!

As I first heard the combat music I wanted to stand up and dance to it! It has a very nice rythm and feel to it - very engaging indeed! Best music so far!

That you matched most of the keys to a sound is awesome - even with variations! I tried to make some swearwords and tried some raps with it! Hilarious!

I selected the slowest combat mode at first but had to change it to a faster one as the battles would play out quite slowly - but somehow the battles didnt get any faster (maybe because I’m running it within a Virtualbox?). But nevertheless the combat (typing) is quite enjoyable and has a very cool asthetic to it. Great job on that.

The visuals are quite appealing and very fitting. I really like the Monster designs like the “dancing” Spellington - very hilarious name btw.

The movement and turning was a little slow I would say, like the last part of the lerping animation could have been a little faster. Is there a strafe mode? If not I think it could benefit from it. Oh and the first time I played it was not immediately clear to me, that you have to use the Arrow keys to move. I pressed WASD and got a nice rap out of it which was hilarious but also a little confusing at first ;)

I didn’t get to the end of it because the combat was somehow quite slow but I think it has something to do with me playing it on a Virtualbox as I only have Linux available to me - so sorry about not getting to the end :(

Overall a very enjoyable game with great atmosphere, even better music and hilarious (maybe not intended, but nevertheless fun) keyboard rapping ;) - Awesome job. You should think of building a full game out of it. Maybe even with couch-based coop play where you could party up with a good friend and have the occasional battle rap against Spellington and his other friends ;)

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Hey impmja, thanks so much for all your feedback and compliments - I really appreciate you giving my game a go! 

I really enjoyed working on the music, great to hear you liked it.  It was stuck in my head for days during development, so I had to put it on mute towards the end to avoid going insane..! 

The phonetic typing sounds were good fun to implement too, although on reflection probably not the best use of time for a game jam!  I had planned on adding secret words you can spell out too, or even bleeping out attempts at swearwords just for fun, but this didn't go anywhere in the end. 

The combat is a bit slow, the flow of the text is fixed to a set timer and not skippable unfortunately.  I appreciate you playing the game on VirtualBox, not sure if this also had any affect on the game speed however as I only tested it running on Windows.  I would love to test the game on Linux myself as I have no idea if the game has any issues running on a Linux system. 

The intention with the spellingtons was for them to throw out random words that the player would have to spell quickly in order to defend against them, but sadly I didn't have time to implement this mechanic in the end.  

No strafe mode available at the moment.  It was tricky limiting the available controls as the entire qwerty keyboard was taken up by the spelling mechanics in the end.  However I ended up removing the ability to cast spells or type messages outside of combat/spell walls/riddles after all, so perhaps could have just used WASD/QE in the end!

Thanks for all your awesome feedback and nice to hear you enjoyed making little raps out of the audio, (I was definitely doing the same during development)!  Love the idea of a couch co-op mode with wizard rap battles!  That is an insane, but potentially very fitting idea to such a wacky game. 

Hehe, yes the music could stuck in your head very fast, so congrats on that ;)

So I understand why the strafing wasn’t there in the first place, but as you said if the phonetic keys are only available within the battle now, that make it easy to add, I think it would be nice to have it.

I like the idea of Spellington shouting random words you have to counter. Is it like, he is shouting something like “Blizzard” and you then have a list of counter-words you could possible spell (but have to learn them while playing)? I think that could be nice having like a “Spellbook” you filling up with words you encounter or tried using. Maybe something of a hidden list you have to figure out yourself.. like some logic behind it based on elements that counter each other? I see alot of potential here! This could even be expanded to a PvP mode where you “battle” other player / friend maybe just locally but could be a fun addition!

Looking forward to what you making out of it!