Hey impmja, thanks so much for all your feedback and compliments - I really appreciate you giving my game a go!
I really enjoyed working on the music, great to hear you liked it. It was stuck in my head for days during development, so I had to put it on mute towards the end to avoid going insane..!
The phonetic typing sounds were good fun to implement too, although on reflection probably not the best use of time for a game jam! I had planned on adding secret words you can spell out too, or even bleeping out attempts at swearwords just for fun, but this didn't go anywhere in the end.
The combat is a bit slow, the flow of the text is fixed to a set timer and not skippable unfortunately. I appreciate you playing the game on VirtualBox, not sure if this also had any affect on the game speed however as I only tested it running on Windows. I would love to test the game on Linux myself as I have no idea if the game has any issues running on a Linux system.
The intention with the spellingtons was for them to throw out random words that the player would have to spell quickly in order to defend against them, but sadly I didn't have time to implement this mechanic in the end.
No strafe mode available at the moment. It was tricky limiting the available controls as the entire qwerty keyboard was taken up by the spelling mechanics in the end. However I ended up removing the ability to cast spells or type messages outside of combat/spell walls/riddles after all, so perhaps could have just used WASD/QE in the end!
Thanks for all your awesome feedback and nice to hear you enjoyed making little raps out of the audio, (I was definitely doing the same during development)! Love the idea of a couch co-op mode with wizard rap battles! That is an insane, but potentially very fitting idea to such a wacky game.