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(+1)

Great job! The idea is very cool, the atmosphere conveys that Inscription-like feeling very well. The art and sounds fit together nicely, and everything looks very polished.

I found a way to optimize the game which is to do runs only with money cards: I start a run and only use money cards which I use to upgrade the money cards and repeat the process 2 or 3 times. Doing this, I get the necessary money to improve all the cards and win easily. Perhaps it would be necessary to nerf the money cards or put a penalty when you die to avoid doing this.

Unfortunately, I encountered a bug and couldn’t continue with my game. Here’s a screenshot of the bug in case it can help you fix it.

It seems the game shows that there are 2 enemies left to defeat, but their cards never appear and it doesn’t let me place mine on the board.

Despite everything, great work, congratulations!

THANK YOU so much for the support and the kind words, it really means a lot :) So glad to hear you enjoyed the game and like the concept.

Apologies to hear about the bug you ran into, I would love to be able to carry on with the concept and fix up the lingering issues and expand on the concept.

I suspected the Cash Cards might be a bit game breaking with the current setup, but I wanted to keep it that way to have it there for people discover and then find an easier way to get to all the upgrades and get the gist of the prototype a bit quicker and easier to experience all of the facets, but for a final version I would def tweak the Cash Cards a bit.

Thanks again so much for the compliments and the feedback, I truly appreciate it. Will let you know if I get to be able to carry on with this concept :)