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Cheers for uploading the game, I had a fun time playing it, I see lots of potential for this enemy detection system, I feel like it could be utilised and refined in the future for the next games you make.

I do however feel that the game wasn't balanced as well as it could have been. There were many instances where I thought I was being sneaky and still managed to get detected by the police every time. The first 2 or so kills feel stealthy, then it quickly turns to a mad dash to evade the police, grabbing as many additional kills as you can.
Just a couple of hours of tweaking is all it would take to improve the play experience drastically.

Thanks for posting the game,
Bazza 

Thanks for the feedback!

I initially had envisioned this as being a lot more stealth focused, however this version is definitely more action leaning. There were plans for potential better detection mechanisms and I agree there are some potentially quick(ish) improvements to add in. However implementation and balance takes time and sadly that was not on my side for the jam deadline. So I left it as a mad dash!

Glad to hear you enjoyed it :D