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Bazzaaa

6
Posts
A member registered Mar 27, 2024 · View creator page →

Creator of

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I enjoyed playing this game, I loved the egg countdown timer.
The only thing that was a little clunky was the controls using the mouse. This made it a bit harder to control, but I suppose having only 1 main input also makes it a bit more accessible for those who maybe don't play many video games, so it could be seen as a positive as well.

Thanks for posting your game,
Bazza

Thanks heaps for the comment, I agree, I would have loved to make some sort of powerup to determine the length/ intensity of the beam. I actually talked about this in the game description I think, where I outlined all the areas I would have liked to improve on and things I would have done if I had more time / experience.

Wow, that was stressful!
I thought the game was very well polished and had a really cool concept. I liked the options for different types of lights, they helped take the foot of my neck a bit while playing. It did, however, get very hard very quickly, I felt like it got difficult so quick that I didn't have enough time to really figure out what I was doing. I like the idea of it being a tough and stressful game, but in my opinion it should have had a bit more of a ramp up initially.

Thanks for submitting your game,
Bazza

Awesome!
The level editor is a great touch, I don't yet have the know-how to be able to pull something like that off, but would love to learn. The only thing I didn't like is in some of the premade levels, the platforms seemed way too far away, you sorta had to fall off the previous platform, wait a sec then jump in order to make it to the next platform. Apart from that, I loved it, keep it up.

Thanks for posting your game,

Bazza

Cheers for uploading the game, I had a fun time playing it, I see lots of potential for this enemy detection system, I feel like it could be utilised and refined in the future for the next games you make.

I do however feel that the game wasn't balanced as well as it could have been. There were many instances where I thought I was being sneaky and still managed to get detected by the police every time. The first 2 or so kills feel stealthy, then it quickly turns to a mad dash to evade the police, grabbing as many additional kills as you can.
Just a couple of hours of tweaking is all it would take to improve the play experience drastically.

Thanks for posting the game,
Bazza 

Cool little game, made it to the end easily enough. However I struggled initially until I worked out you could wall climb, I don't know if others had the same issue or if it was just me being stupid lol. Anyways it might need to be a bit more obvious that you can wall climb.

The only other criticism I have is that the movement is a little jarring, I understand it may have been an intentional design, moving from pixel to pixel, but unfortunately it didn't really work for me. 

apart from that I enjoyed the game concept. I especially liked little details like that the battery was the same shape as the battery holder, making it obvious where you had to put it. The game was relatively easy to follow despite the restriction of the low pixel count. I can imagine this is hard to pull off.

Thanks for uploading the game,
Bazzza