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(+1)

Good work. I liked that there were two ways to play, rush or completionist. I wish the end screen showed your time.  Was pretty fun to avoid enemies. I think the floors should have a palette swap on the environment, that would keep it more fresh I think. 

Thank you for your comments and suggestions. You are right about the time, I did not spend much time on the start and end screens, they are definitely quite rough. Regarding the palette swap, that's a good idea, I was originally going to change the background colour from light blue to dark blue (to represent that you're going deeper and deeper), but ended up not doing it.