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(+1)

Definitely get a lot of nostalgia with this game, really made me want to explore. I don't know if it was just whatever random seed I got though but I did not find anything after exploring for quite sometime. The locals told me about an infested vault and that it was near a broken tower but no matter how far I walked or looked, I never found a broken tower with any entrance. The movement speed was also brutal for how large the world is. A faster default or some sort of sprint mechanic would go a long way. 

As it is, I like the potential and the idea here, but there wasn't much gameplay that I found. If the issue is that the seed can have a wide range of first experiences, maybe a default seed that you know turns out well should be inputted by default. So that way most first impressions are typical and players can change the seed to have a different experience. I think you've got a great base here, just needs more content and polish. As with the previous poster too, the NPCs were definitely weird as is. Even if you don't add movement, they should at minimum not all be facing the same direction.

(+1)

Thank you for the feedback. A sense of nostalgia and exploration is one of my goals! There shouldn't be any issues regarding seeds that contain no content, I think it's due to the fact I need to make the ruined towers easier to see and find. After asking the locals for directions you can select the location in the compass in the top right of screen and it will point you the right way. I need to make this much more obvious to the player.

I get a lot of comments regarding the brutal walk speed, something I will address soon.

Unfortunately, you are correct that not much gameplay has been implemented yet. There are dungeons, combat and a couple of items to collect but not much else. I have a lot I want to add and your feedback is very helpful in highlighting what I should prioritise next. I agree about the spooky NPCs looking in one direction! I once got a seed where 20 were gathered staring out to see, very spooky end-of-the-world vibes. The NPCs will get a big update soon with pathfinding and a simple simulation system.

Thanks so much for giving it a go and providing feedback on you experience!