I have noticed the so called "field"
there are some questions when i first seeing this.
1.I will remove the code in the Classlist.cs in order to not to have 2 same units in game.
(the code in Classlist.cs)
list.Add(new Class("Humvee", "Vehicle", "c911", "Vroom!Vroom! Open up for your Freedom delivery is here!", "Commander", "Master", 2, 5, new Stat(500f, 600f, Dice(15, 50f)), new Stat(140f, 200f, Dice()), new Stat(100f, 140f, Dice(5, 50f)), new Stat(70f, 100f, Dice(5, 50f)), new Stat(40f, 80f, Dice(3, 30f)), new Stat(45f, 90f, Dice(3, 50f)), new Stat(40f, 80f, Dice(3, 30f)), new Stat(100f, 120f, Dice(3, 30f)), 7, UnitInfo.Move.Ground, 30, 200, 1, 150, 5, 0, 2, (SpecialV s) => 2, 1, 5, 1, 90, 0, new int[2] { 15, 16}, new int[6] { -99, 10, 11, 16, 28, 29 }));
2.Ok if this can only read one unit at the time,How to make 2 modded units? Using two mod files(for example:Mod A and Mod B) and put them in the mod file?
`-`
btw i found this section and modified it a bit.
this is after my modification.
And i guess if there are more than one mod file,the change will be like this.
Now the mod thing is getting clear again,however what is reamin still bothered me.
If I finished this coding thing,what do i do after finished it? i cant open modded vessel tactic ofc.