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Sorry for the confusion, I recently watch the movie Dune and it altered my brain chemistry. Anyways, as far as I understand, the most egregious of the work that needs to be done is updating the sprites and fitting them into rpgmaker. I can't give any helpful advice, but given the apparent gravity of the special with many unique new hostile npcs and apparent chase sequences like the base ending, and given how you have spoken of coding the pathfinding for the director, I can only imagine the pain of multiplying it with overlapping npcs. We truly understand the amount of work you are doing and we are with you in spirit, don't go hollow. 

Ah no worries bud! Haven't watched the Dune movies, but I really ought to.

Yeah the sprites have been giving me some trouble. Though I think the biggest issue for me has been the eventing/programming side of things. A whole lot of this has been outside of my comfort zone, but learning more about the program has been really helpful overall! 

Thanks for the support and kind words friend! 
(And the way I farm and hoard humanity, ain't no way I'm staying Hollow for long)