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Yep. Without any narrative, it appears to just stop. The message is that people throw things away when they're no longer useful. So, when the trash stops falling, YOU are no longer useful and thus, you become trash.

oh wow. that deep. It would be cool if after the last piece of trash, you fall onto a giant desk and a giant picks you up and throws you out just like the player did.

Aaaaaabsolutely, however I haven't yet worked with cinematic cameras in Unity but that is definitely on the cards beyond the game jam in some fashion.